Wizards of the Coast, 2004 (2004)
Reviewed by Kevin Fournier
s a fan of
, I was keen to read a book set in the world familiar to me from those fantasy games.
he tale begins in Waterdeep, where its heroine, Narnra (try to say that one fast!) is an orphan forced to make her living as a thief. The story really gets going when she attempts to rob an old man, who turns out to be a mage of great power, Elminster of Shadowdale. After being terrified and beaten off by Elminster's monstrous summoning, Narnra follows him through a portal to the land of Cormyr.
here she finds herself in the company of bumbling conspirators who plan to overthrow the monarch of Cormyr. When the rebels are raided and slaughtered, Narnra heads back to the portal and encounters Elminster once again, this time torturing an enemy wizard. Thereafter, Narnra finds herself in the midst of a complex sequence of attacks and killings. She eventually escapes after the Goddess of Magic, Mystra, makes an appearance.
arnra is in flight often in this story, but eventually she joins the service of the Royal Mage, and discovers a surprising relationship with Elminster. There's a large cast of characters in
, and a complex tangle of enmities. Though this fantasy is not for everyone, it is likely to hold the interest of avid
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