The Complete Little White Mouse Omnibus
Café Digital Studios, 2006 (2006)
Reviewed by Lance Victor Eaton
n this world size does matter, particularly when you have to pay for it. But of course, size doesn't indicate quality. A gigantic bag of potato chips will not yield the same taste and nutritional value as would home-made. However, the balance between quantity and quality seems perfectly realized in Paul Sizer's
The Complete Little White Omnibus
- readers can sift through 440 pages of great storytelling.
heng and Loo set off to the Galactic Science Academy, leaving their proud and prestigious family and the city of Thermopolis behind. Awakening from her sleeping cell, sixteen-year-old Loo is devastated to find their ship has crashed and her beloved sister has died. Now, shipwrecked on a satellite mining station with an entirely dead crew, Loo must figure out if she has what it takes to survive, and if possible find her way home. Saving her from insanity are two sidekick robots who help her navigate through the station and assist her in putting together a ship in an attempt to escape. But life is not easy on an abandoned station. Salvaging parts becomes a life-threatening occupation as the station's defense systems continue to throw new and challenging assaults upon her. And just as Loo gets used to being alone, she finds herself fending off pirates and interacting with a mysterious person named Pascal, who seems to know a lot about the station.
n this journal comic book series, Loo occasionally departs from her current exploits to talk about previous adventures and incidents in her past. They help to flesh her out into a complete person, as well as provide backdrop for events later in the story. Meanwhile, her family has been informed of their daughters' deaths but are turning up more questions with each answer they uncover. Refusing to believe what they have been told, they set out into the stars to see for themselves. Sizer delivers an exciting and endearing tale of adolescence and coming-of-age in the space age. Loo has her flaws and can be just as annoying as she can be entertaining or admirable. Her overall narrative has a wonderful ease to it and the only unfortunate part is that, like all good stories, it must come to an end.
ction, laughs, and a great story make this graphic novel more than enjoyable. Its breadth allows for readers to really dig down in their comfy chair and enjoy the adventure for hours on end, which is what most will end up doing.
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